May 29, 2011, 04:05 PM // 16:05 | #21 | |
Ascalonian Squire
Join Date: May 2011
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Quote:
I think my short-lived experience with the trial is going to lead me to purchase. I have a single question about that though. After purchase, should I want to migrate my game to a different PC, is Guild Wars going to object due to account security or DRM issues? It doesn't seem likely since I'm really only buying an account - not a disc. I thought I might as well ask. Hope to see you all soon. |
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May 29, 2011, 06:49 PM // 18:49 | #22 |
Academy Page
Join Date: Sep 2006
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No, there is no DRM other than having to log into the account. In fact, you can even migrate the game by just copying gw.exe and gw.dat in a new directory on the other machine - that will save you from having to download again. If you do this, it will install itself when you first run gw.exe.
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May 29, 2011, 07:11 PM // 19:11 | #23 |
Ascalonian Squire
Join Date: May 2011
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Great, thanks for answering that last question. I'll be off to download the thing for the rest of the evening then. See you soon.
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May 29, 2011, 07:22 PM // 19:22 | #24 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Make sure you remember your character name this time!
And feel free to add me to your friends list and ask for any in game help you might need; Crom The Pale |
May 29, 2011, 07:23 PM // 19:23 | #25 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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You can install GW on as many PCs as you like. You can log into and play your GW account from any PC that has GW installed (including other player's installs). Note though, that, while most things, such as your characters, storage, progress, etc., are stored server-side, some features such as Templates and screenshots are stored locally.
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May 29, 2011, 09:13 PM // 21:13 | #26 |
Ascalonian Squire
Join Date: May 2011
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May 29, 2011, 10:31 PM // 22:31 | #27 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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So your first character will be Happy Accident?
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May 29, 2011, 11:21 PM // 23:21 | #28 |
Ascalonian Squire
Join Date: May 2011
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Nah.
Potential barrage of puns aside, I like to think that I buried that name with the trial account. I think I will switch through several characters and correspondent names before settling on something. Then I will intensely study the wiki archives for a few weeks and restart. Rinse and repeat. I actually found that with a lot of RPG's, not necessarily MMO's, I spend an equal if not bigger time thinking about possible builds. It started with Neverwinter Nights I think, or Baldur's Gate. Either way, I see it as form of entertainment as well. It's also another reason why I don't like to think about wasting time on monthly subscriptions fees. I will probably come to like Guild Wars to a fault. |
May 30, 2011, 08:32 AM // 08:32 | #29 |
Jungle Guide
Join Date: Nov 2005
Guild: The Imperial Guards of Istan [TIGI]
Profession: N/
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3 comments:
Trading spam: As said it mostly happens in a few outposts. The chat system has tabs for various parts of the chat that you can easily enable or disable. With one click you can disable the trade chat and avoid like 95% of the trade spam. With this I mean the "legal"trading, about selling and buying guildwars items. There are always a few rulebreakers who advertise in wrong chat but that isnt too big a problem. Graphics in parts of the Eye of the north expansion can be more demanding, if you experience trouble you can always adjust the graphics settings to low. Geography: I am from Denmark, and as said there are several scandinavians in Guild Wars. I don't have more than average trouble. There is always the occational disconnect or lag spike, but most of the time it runs smoothly. |
May 30, 2011, 11:21 AM // 11:21 | #30 | |
Academy Page
Join Date: Sep 2006
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Quote:
The only thing that can't be changed is your primary class. Everything else (attributes, skillbar, secondary class) can be respecced without limits or penalty once you unlock it. Secondary class changing needs to be unlocked on PvE characters; this happens between third and halfway in each campaign's storyline. Also note that secondary class changing means that every character can access every skill in the game, although secondary class skills are -not- on par with the primary ones (in particular, you should probably not try spellcasting as a warrior, but there are exceptions from this rule), and skills on the secondary's primary attribute usually aren't practical (yes, there are notable exceptions here, too). |
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May 30, 2011, 12:47 PM // 12:47 | #31 | |
Ascalonian Squire
Join Date: May 2011
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Quote:
Anyway, I think I'll focus on unlocking all the hard modes for the time being. Just for future notice in this thread, it might be some time before I reply again. |
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May 30, 2011, 02:57 PM // 14:57 | #32 |
Site Contributor
Join Date: Jun 2005
Profession: R/
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That is good to know as I have the acer one as well that I use at school. I wonder how it would affect the bandwidth? Listening to internet radio hogs a lot.
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May 30, 2011, 03:13 PM // 15:13 | #33 |
Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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May 31, 2011, 09:33 AM // 09:33 | #34 | |
Krytan Explorer
Join Date: Jan 2011
Guild: UNO
Profession: W/
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Quote:
Indeed, I also spend a fair amount of time in GW not actually beating up stuff, but shuffling skills, reading the wiki and thinking up builds. The wiki is awesome in this regard because it gives you pages with lists of skills grouped by all kinds of criteria: not only attribute (Earth Magic skills) but also type (eg. stance, enchantment etc.) or effects (eg. skills that remove hexes, or affect attack speed). Also, in game, in your build window (K) as well as at skill vendors, you will notice you can change the view to group skills by several factors (attribute, profession, elite status, type, cost, activation, recharge). You will also need to test your builds "live". Once you get to a port town and unlock access to the Great Temple of Balthazar, there's an instanced area near it where you can find all kinds of "crash test dummy" NPCs on which you can experiment. |
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